Computer Science
Approximation (Algorithm)
100%
Economic Approach
100%
Actuator
100%
Visually Impaired People
100%
Mobile Solution
100%
Mobile Interaction
100%
Mobile Software
100%
Cognitive Resource
100%
Behavioral Change
100%
Design Exploration
100%
Mobile Device
100%
Gamification
100%
Usability Study
100%
Quality-of-Experience
100%
Android
100%
User Behavior
100%
Technical Feasibility
100%
Tangible User Interface
100%
Range Test
50%
Research Quality
50%
User Environment
50%
Video-on-Demand
50%
Case Study
50%
Technology Driven
50%
Third Party Developer
50%
User Preference
50%
Internal State
50%
Computer Hardware
50%
Health Professionals
50%
Healthy Lifestyle
50%
Interaction Technique
50%
Use Case
33%
Behavior Model
33%
Service Provider
33%
Influence Factor
33%
Systems Performance
33%
Technical System
33%
Engineering
Good Result
100%
Systems Performance
100%
Quality of Experience
100%
Illustrates
100%
Broad Range
100%
Proof-of-Concept
100%
Test Dataset
100%
Error Rate
100%
Technical Feasibility
100%
Applicability
100%
User Experience
100%
Using Sensor
100%
Technical System
100%
Service Provider
100%
Sequencer
100%
Video on Demand
50%
Test Range
50%
Service Type
50%
Arts and Humanities
Pacifism
100%
Bismarck
100%
Sound
100%
Autarchy
66%
Illumination
50%
Proof
50%
Target Group
50%
Musical Instruments
50%
Case Study
50%
Controlled
50%
Top-down
50%