Adapting gameplay to eye movements – An exploration with Tetris

Katta Spiel, Sven Bertel, Fares Kayali

Veröffentlichungen: Beitrag in BuchBeitrag in KonferenzbandPeer Reviewed

Abstract

Gameplay experience is shaped by players’ expectations towards the game and how game features are presented to them. We created two modified versions of the classic TETRIS game: one that adapts game difficulty based on players’ performance and one that additionally adapts to players’ eye movements. An initial analysis of exploratory study results indicates that eye-movement-based adaptive difficulty in TETRIS might not affect player performance and that framing the use of adaptive difficulty might only have a limited influence on both players’ game experience and perceived competence.

OriginalspracheEnglisch
TitelCHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play
Herausgeber (Verlag)Association for Computing Machinery, Inc
Seiten687-695
Seitenumfang9
ISBN (elektronisch)9781450368711
DOIs
PublikationsstatusVeröffentlicht - 17 Okt. 2019
Veranstaltung6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019 - Barcelona, Spanien
Dauer: 22 Okt. 201925 Okt. 2019

Konferenz

Konferenz6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019
Land/GebietSpanien
OrtBarcelona
Zeitraum22/10/1925/10/19

ÖFOS 2012

  • 102013 Human-Computer Interaction
  • 509014 Spielforschung

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