Abstract
This study intends to explore the hedonic consumption experience factors comprising imaginal, emotional, and sensory that make statistically difference while comparing multiplayer online battle arena (MOBA) game users with Vride users. We collected two separate data sets including MOBA game users (292) and Vride Users (217). We performed t-test to investigate whether MOBA game users are statistically different in hedonic consumption experiences vs. Vride users. Our findings explicate that MOBA game users are statistically different in imaginal, emotional, and sensory experiences vs. Vride users. This study is distinctive in nature as it explores the hedonic consumption experiences that are statistically different while comparing MOBA game users with Vride users. We also drive theoretical and practical implications from our analyses.
Originalsprache | Englisch |
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Titel | HCI in Games |
Untertitel | 5th International Conference, HCI-Games 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part II |
Redakteure*innen | Xiaowen Fang |
Erscheinungsort | Cham |
Herausgeber (Verlag) | Springer |
Seiten | 117-124 |
Seitenumfang | 8 |
ISBN (elektronisch) | 978-3-031-35979-8 |
ISBN (Print) | 978-3-031-35978-1 |
DOIs | |
Publikationsstatus | Veröffentlicht - 23 Juli 2023 |
Veranstaltung | HCI International 2023 - Copenhagen, Copenhagen, Dänemark Dauer: 23 Juli 2023 → 28 Juli 2023 https://2023.hci.international/ |
Konferenz
Konferenz | HCI International 2023 |
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Land/Gebiet | Dänemark |
Ort | Copenhagen |
Zeitraum | 23/07/23 → 28/07/23 |
Internetadresse |
ÖFOS 2012
- 102013 Human-Computer Interaction