Aktivitäten pro Jahr
Abstract
Currently 98% of children aged 6-13 use the Internet at home, 52% of them use
it daily or several times a week (Medienpädagogischer Forschungsverbund Südwest
2012b). Internet Hero is a game aimed at increasing the digital literacy of
children and preparing them to safely navigate the Internet. It teaches minors to
be consciously aware of the dangers of links, online forms and phishing-mails to
protect them from exploitation. In a playful context the game raises awareness
for the potential dangers they may face by using the Internet and explains generally
how the Internet works. The game was implemented in Adobe Flash and
Unity3D. Its elements are preloaded in the background to avoid long loading
times. The goal of this game is to increase the ability of the younger generation to
safely and adequately use Internet-technologies and to get a feeling for the dos
and don’ts of the medium.
it daily or several times a week (Medienpädagogischer Forschungsverbund Südwest
2012b). Internet Hero is a game aimed at increasing the digital literacy of
children and preparing them to safely navigate the Internet. It teaches minors to
be consciously aware of the dangers of links, online forms and phishing-mails to
protect them from exploitation. In a playful context the game raises awareness
for the potential dangers they may face by using the Internet and explains generally
how the Internet works. The game was implemented in Adobe Flash and
Unity3D. Its elements are preloaded in the background to avoid long loading
times. The goal of this game is to increase the ability of the younger generation to
safely and adequately use Internet-technologies and to get a feeling for the dos
and don’ts of the medium.
Titel in Übersetzung | Digitales spiel-basiertes Lernen mit "Internet Hero": Ein Spiel über das Internet für Kinder zwischen 9 und 12 Jahren |
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Originalsprache | Englisch |
Titel | Context Matters! |
Untertitel | Exploring and Reframing Games and Play in Context |
Redakteure*innen | Konstantin Migutsch |
Erscheinungsort | Wien |
Herausgeber (Verlag) | New Academic Press |
Seiten | 148-161 |
Seitenumfang | 14 |
ISBN (Print) | 978-3-7003-1864-4 |
Publikationsstatus | Veröffentlicht - 2013 |
Veranstaltung | Future and Reality of Gaming, Vienna Games Conference, F.R.O.G. 2013 - Rathaus, Vienna, Österreich Dauer: 27 Sept. 2013 → 29 Sept. 2013 |
Konferenz
Konferenz | Future and Reality of Gaming, Vienna Games Conference, F.R.O.G. 2013 |
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Land/Gebiet | Österreich |
Ort | Vienna |
Zeitraum | 27/09/13 → 29/09/13 |
ÖFOS 2012
- 1020 Informatik
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Future and Reality of Gaming, Vienna Games Conference, F.R.O.G. 2013
Daniel Martinek (Teilnehmer*in)
27 Sept. 2013 → 29 Sept. 2013Aktivität: Wissenschaftliche Veranstaltungen › Teilnahme an ...