@inproceedings{0fe353b59dee4ac6b50e96a5ffe8d942,
title = "Gamification and Application Features for Collaborative Environments",
abstract = "Gamification has been adopted for various environments by applying design elements typically used within games onto a non-gaming context. In this paper we introduce a detailed concept for collaborative, team-oriented work that utilizes positive effects of gamification from a practical perspective. The integration of selected gamification features enhances functionality and usability of tools and collaborative applications. From detailed concept and implemented prototype, we demonstrate selected features, where gamification has been implemented to support interaction among team-members and improve overall team-productivity within collaborative, communicative and cooperating environments.",
keywords = "Collaboration, Gamification, Player types, Team interaction, Team management, Teamwork",
author = "Gabriele Kotsis and Alexander Paschinger and Christine Strauss",
note = "Publisher Copyright: {\textcopyright} 2021, Springer Nature Switzerland AG. Copyright: Copyright 2021 Elsevier B.V., All rights reserved.; 18th International Conference on Cooperative Design, Visualization, and Engineering, CDVE 2021 ; Conference date: 24-10-2021 Through 27-10-2021",
year = "2021",
doi = "10.1007/978-3-030-88207-5_1",
language = "English",
isbn = "978-3-030-88206-8",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "1--12",
editor = "Yuhua Luo",
booktitle = "Cooperative Design, Visualization, and Engineering. 18th International Conference, CDVE 2021 Virtual Event, October 24–27, 2021, Proceedings",
edition = "1.",
}