Gamification and Application Features for Collaborative Environments

Gabriele Kotsis, Alexander Paschinger, Christine Strauss

Veröffentlichungen: Beitrag in BuchBeitrag in KonferenzbandPeer Reviewed

Abstract

Gamification has been adopted for various environments by applying design elements typically used within games onto a non-gaming context. In this paper we introduce a detailed concept for collaborative, team-oriented work that utilizes positive effects of gamification from a practical perspective. The integration of selected gamification features enhances functionality and usability of tools and collaborative applications. From detailed concept and implemented prototype, we demonstrate selected features, where gamification has been implemented to support interaction among team-members and improve overall team-productivity within collaborative, communicative and cooperating environments.

OriginalspracheEnglisch
TitelCooperative Design, Visualization, and Engineering. 18th International Conference, CDVE 2021 Virtual Event, October 24–27, 2021, Proceedings
Redakteure*innenYuhua Luo
ErscheinungsortCham
Herausgeber (Verlag)Springer
Seiten1-12
Seitenumfang12
Auflage1.
ISBN (elektronisch)978-3-030-88207-5
ISBN (Print)978-3-030-88206-8
DOIs
PublikationsstatusVeröffentlicht - 2021
Veranstaltung18th International Conference on Cooperative Design, Visualization, and Engineering, CDVE 2021 - Virtual, Online
Dauer: 24 Okt. 202127 Okt. 2021

Publikationsreihe

ReiheLecture Notes in Computer Science
Band12983
ISSN0302-9743

Konferenz

Konferenz18th International Conference on Cooperative Design, Visualization, and Engineering, CDVE 2021
OrtVirtual, Online
Zeitraum24/10/2127/10/21

ÖFOS 2012

  • 102029 Praktische Informatik

Fingerprint

Untersuchen Sie die Forschungsthemen von „Gamification and Application Features for Collaborative Environments“. Zusammen bilden sie einen einzigartigen Fingerprint.

Zitationsweisen