TY - JOUR
T1 - Geovisualization with immersive virtual environments in theory and practice
AU - Hruby, Florian
AU - Ressl, Rainer
AU - de la Borbolla del Valle, Genghis
PY - 2019/2/1
Y1 - 2019/2/1
N2 - Virtual reality (VR) is a frequently emphasized issue on the Digital Earth (DE) agenda. While current DE research is more engaged in the technical aspects of VR applications, this paper focuses on what is possible with immersive virtual environments (IVE) from the user's perspective. After a brief discussion of spatial presence and embodiment in the context of IVE, both concepts will be merged into a geovisualization immersion pipeline (GIP) as a framework with which to systematically link technical and cognitive aspects of IVE. We will then analyze the general criteria that must be met by IVE in order to facilitate the experience of spatial presence. Adapting these criteria to the special requirements of geospatial data, a definition of geovisualization immersive virtual environments (GeoIVE) is formulated. Finally, the theoretical considerations of this paper are set into practice, using a GeoIVE of a coral reef ecosystem as an example. As we shall see, while GIS do not provide data models or data compatibility for direct visualization of GeoIVE on VR output devices, game engines can serve as middleware to fill this gap.
AB - Virtual reality (VR) is a frequently emphasized issue on the Digital Earth (DE) agenda. While current DE research is more engaged in the technical aspects of VR applications, this paper focuses on what is possible with immersive virtual environments (IVE) from the user's perspective. After a brief discussion of spatial presence and embodiment in the context of IVE, both concepts will be merged into a geovisualization immersion pipeline (GIP) as a framework with which to systematically link technical and cognitive aspects of IVE. We will then analyze the general criteria that must be met by IVE in order to facilitate the experience of spatial presence. Adapting these criteria to the special requirements of geospatial data, a definition of geovisualization immersive virtual environments (GeoIVE) is formulated. Finally, the theoretical considerations of this paper are set into practice, using a GeoIVE of a coral reef ecosystem as an example. As we shall see, while GIS do not provide data models or data compatibility for direct visualization of GeoIVE on VR output devices, game engines can serve as middleware to fill this gap.
KW - Digital Earth
KW - geovisualization
KW - immersive virtual environments
KW - spatial presence
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85051135881&partnerID=8YFLogxK
U2 - 10.1080/17538947.2018.1501106
DO - 10.1080/17538947.2018.1501106
M3 - Article
AN - SCOPUS:85051135881
SN - 1753-8947
VL - 12
SP - 123
EP - 136
JO - International Journal of Digital Earth
JF - International Journal of Digital Earth
IS - 2
ER -