TY - GEN
T1 - How Can Digital Games Recommender Systems Improve for Their Content Creators
AU - Kholodylo, Marta
AU - Strauss, Christine
N1 - Publisher Copyright:
© 2021 ACM.
Copyright:
Copyright 2022 Elsevier B.V., All rights reserved.
PY - 2021
Y1 - 2021
N2 - Electronic recommender systems serve as a vital component in digital distribution channels in the video games industry. They have allowed the small independent game developers to reach out to their customers directly, bypassing the publishing companies, and help to decrease the game production costs. However, as they are a relatively new tool, they do not meet all the needs of their content creators yet. This paper aims at analysing the electronic recommender systems from the independent developers’ point of view. It is based on a qualitative study, which consists of semi-structured expert interviews with game developers from various countries. The results of this study could be useful to intermediaries such as electronic recommender systems operators, who aim to improve their services for the content creators, as well as the independent game developers, who are looking to improve their business models.
AB - Electronic recommender systems serve as a vital component in digital distribution channels in the video games industry. They have allowed the small independent game developers to reach out to their customers directly, bypassing the publishing companies, and help to decrease the game production costs. However, as they are a relatively new tool, they do not meet all the needs of their content creators yet. This paper aims at analysing the electronic recommender systems from the independent developers’ point of view. It is based on a qualitative study, which consists of semi-structured expert interviews with game developers from various countries. The results of this study could be useful to intermediaries such as electronic recommender systems operators, who aim to improve their services for the content creators, as well as the independent game developers, who are looking to improve their business models.
KW - Digital games
KW - Electronic games
KW - Electronic recommender systems
KW - Independent game developers
KW - Video games
UR - http://www.scopus.com/inward/record.url?scp=85122617548&partnerID=8YFLogxK
U2 - 10.1145/3487664.3487670
DO - 10.1145/3487664.3487670
M3 - Contribution to proceedings
AN - SCOPUS:85122617548
T3 - ACM International Conference Proceeding Series
SP - 34
EP - 39
BT - iiWAS2021: The 23rd International Conference on Information Integration and Web Intelligence
A2 - Pardede, Eric
A2 - Indrawan-Santiago, Maria
PB - Association for Computing Machinery (ACM)
CY - New York, NY
T2 - 23rd International Conference on Information Integration and Web Intelligence, iiWAS 2021
Y2 - 29 November 2021 through 1 December 2021
ER -