How Can Digital Games Recommender Systems Improve for Their Content Creators

Marta Kholodylo, Christine Strauss

Veröffentlichungen: Beitrag in BuchBeitrag in KonferenzbandPeer Reviewed

Abstract

Electronic recommender systems serve as a vital component in digital distribution channels in the video games industry. They have allowed the small independent game developers to reach out to their customers directly, bypassing the publishing companies, and help to decrease the game production costs. However, as they are a relatively new tool, they do not meet all the needs of their content creators yet. This paper aims at analysing the electronic recommender systems from the independent developers’ point of view. It is based on a qualitative study, which consists of semi-structured expert interviews with game developers from various countries. The results of this study could be useful to intermediaries such as electronic recommender systems operators, who aim to improve their services for the content creators, as well as the independent game developers, who are looking to improve their business models.
OriginalspracheEnglisch
TiteliiWAS2021: The 23rd International Conference on Information Integration and Web Intelligence
Redakteure*innenEric Pardede, Maria Indrawan-Santiago
ErscheinungsortNew York, NY
Herausgeber (Verlag)Association for Computing Machinery (ACM)
Seiten34-39
Seitenumfang6
ISBN (elektronisch)978-1-4503-9556-4
DOIs
PublikationsstatusVeröffentlicht - 2021
Veranstaltung23rd International Conference on Information Integration and Web Intelligence, iiWAS 2021 - Virtual, Online, Österreich
Dauer: 29 Nov. 20211 Dez. 2021

Publikationsreihe

ReiheACM International Conference Proceeding Series

Konferenz

Konferenz23rd International Conference on Information Integration and Web Intelligence, iiWAS 2021
Land/GebietÖsterreich
OrtVirtual, Online
Zeitraum29/11/211/12/21

ÖFOS 2012

  • 102013 Human-Computer Interaction
  • 102022 Softwareentwicklung
  • 502007 E-Commerce
  • 502050 Wirtschaftsinformatik

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