TY - JOUR
T1 - Human-in-the-loop development of spatially adaptive ground point filtering pipelines—An archaeological case study
AU - Doneus, Michael
AU - Höfle, Bernhard
AU - Kempf, Dominic
AU - Daskalakis, Gwydion
AU - Shinoto, Maria
N1 - Funding Information:
The software development work described in this manuscript was carried out by the Scientific Software Center (SSC) of Heidelberg University in the framework of the project ‘Human-in-the-Loop Adaptive Terrain Filtering of 3D Point Clouds for Archaeological Prospection’ led by Maria Shinoto. The Scientific Software is funded as part of the Excellence Strategy of the German Federal and State Governments. We would like to thank all test users for their feedback during software development, particularly Katharina Anders, Lukas Winiwarter, Vivien Zahs and Hannah Weiser, as well as Nakanihon Air Co., Ltd. and Naoko Nakamura for providing data for the case study.
Publisher Copyright:
© 2022 The Authors. Archaeological Prospection published by John Wiley & Sons Ltd.
PY - 2022/10/1
Y1 - 2022/10/1
N2 - LiDAR data have become indispensable for research in archaeology and a variety of other topographic applications. To derive products (e.g. digital terrain or feature models, individual trees, buildings), the 3D LiDAR points representing the desired objects of interest within the acquired and georeferenced point cloud need to be identified. This process is known as classification, where each individual point is assigned to an object class. In archaeological prospection, classification focuses on identifying the object class ‘ground points’. These are used to interpolate digital terrain models exposing the microtopography of a terrain to be able to identify and map archaeological and palaeoenvironmental features. Setting up such classification workflows can be time-consuming and prone to information loss, especially in geographically heterogeneous landscapes. In such landscapes, one classification setting can lead to qualitatively very different results, depending on varying terrain parameters such as steepness or vegetation density. In this paper, we are focussing on a special workflow for optimal classification results in these heterogeneous environments, which integrates expert knowledge. We present a novel Python-based open-source software solution, which helps to optimize this process and creates a single digital terrain model by an adaptive classification based on spatial segments. The advantage of this approach for archaeology is to produce coherent digital terrain models even in geomorphologically heterogenous areas or areas with patchy vegetation. The software is also useful to study the effects of different algorithm and parameter combinations on digital terrain modelling with a focus on a practical and time-saving implementation. As the developed pipelines and all meta-information are made available with the resulting data set, classification is white boxed and consequently scientifically comprehensible and repeatable. Together with the software's ability to simplify classification workflows significantly, it will be of interest for many applications also beyond the examples shown from archaeology.
AB - LiDAR data have become indispensable for research in archaeology and a variety of other topographic applications. To derive products (e.g. digital terrain or feature models, individual trees, buildings), the 3D LiDAR points representing the desired objects of interest within the acquired and georeferenced point cloud need to be identified. This process is known as classification, where each individual point is assigned to an object class. In archaeological prospection, classification focuses on identifying the object class ‘ground points’. These are used to interpolate digital terrain models exposing the microtopography of a terrain to be able to identify and map archaeological and palaeoenvironmental features. Setting up such classification workflows can be time-consuming and prone to information loss, especially in geographically heterogeneous landscapes. In such landscapes, one classification setting can lead to qualitatively very different results, depending on varying terrain parameters such as steepness or vegetation density. In this paper, we are focussing on a special workflow for optimal classification results in these heterogeneous environments, which integrates expert knowledge. We present a novel Python-based open-source software solution, which helps to optimize this process and creates a single digital terrain model by an adaptive classification based on spatial segments. The advantage of this approach for archaeology is to produce coherent digital terrain models even in geomorphologically heterogenous areas or areas with patchy vegetation. The software is also useful to study the effects of different algorithm and parameter combinations on digital terrain modelling with a focus on a practical and time-saving implementation. As the developed pipelines and all meta-information are made available with the resulting data set, classification is white boxed and consequently scientifically comprehensible and repeatable. Together with the software's ability to simplify classification workflows significantly, it will be of interest for many applications also beyond the examples shown from archaeology.
KW - adaptive filtering
KW - archaeology
KW - classification
KW - ground point filtering
KW - heterogeneous environment
KW - LiDAR
UR - https://www.scopus.com/pages/publications/85137461623
U2 - 10.1002/arp.1873
DO - 10.1002/arp.1873
M3 - Article
AN - SCOPUS:85137461623
SN - 1075-2196
VL - 29
SP - 503
EP - 524
JO - Archaeological Prospection
JF - Archaeological Prospection
IS - 4
ER -