Let's Play - Professional Views on Barriers and Potentials in Digital Gaming and E-Sports.

Barbara Göbl, Suzana Jovicic, Natalie Denk, Simone Kriglstein

Veröffentlichungen: Beitrag zu KonferenzPaperPeer Reviewed

Abstract

Digital games are playing an increasingly important role in today’s youth culture. Related phenomena, such as Let’s Plays and e-sports are consumed by numerous adolescents but are also becoming increasingly prominent as career choices. This paper presents the results of a group interview with experts in the field of digital gaming and embeds the findings in a project that aims to elaborate pedagogical potentials of these practices in a school context. Our participants provide insights into their careers and, based on their experiences, discuss possible barriers to Let’s Plays and streaming in the pedagogical field, but also elaborate on competencies that can be strengthened through the creative, self-determined creation of gameplay-based media.
OriginalspracheEnglisch
Seiten314–319
Seitenumfang6
DOIs
PublikationsstatusVeröffentlicht - 2021
VeranstaltungCHI PLAY 2021 -
Dauer: 18 Okt. 202121 Okt. 2021

Konferenz

KonferenzCHI PLAY 2021
Zeitraum18/10/2121/10/21

ÖFOS 2012

  • 503032 Lehr- und Lernforschung

Zitationsweisen