More Than Just Gameplay: Making a Case for “Let’s Plays” in Education

Barbara Göbl, Suzana Jovicic, Natalie Denk, Simon Wimmer, Simone Kriglstein

Veröffentlichungen: Beitrag in BuchBeitrag in KonferenzbandPeer Reviewed

Abstract

In the following paper, we discuss the use of Let's Play video production in formal educational settings. We outline previous findings regarding the diverse skill set addressed by actively creating Let's Plays and discuss the methodology of StreamIT!, a project aiming to create teaching concepts and materials in order to playfully foster collaboration, digital literacy, communicative and creative skills in the classroom and inspire interest in technology. We outline our workshop procedure and discuss how Let's Play video production may accommodate constructionist learning approaches. Finally, we present a first implementation of the playful workshop concept in two sessions in a fourth grade class in primary school. While the workshop was well received by students, some remaining practical hurdles are identified and addressed.

OriginalspracheEnglisch
TitelCHI PLAY 2022 - Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play
Seiten75-80
Seitenumfang6
ISBN (elektronisch)9781450392112
DOIs
PublikationsstatusVeröffentlicht - Nov. 2022

ÖFOS 2012

  • 503032 Lehr- und Lernforschung
  • 102013 Human-Computer Interaction
  • 509014 Spielforschung

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