Prototypical - A Framework for Board Game Creation

Vincente Campisi, Helmut Hlavacs (Korresp. Autor*in), Patrick Pazour, Daniel Martinek

Veröffentlichungen: Beitrag in BuchBeitrag in KonferenzbandPeer Reviewed

Abstract

Despite an iterative workflow and common characteristics, board game design differs from its video game counterpart in the tasks and frequency with which digital technologies are leveraged. This study presents ?Prototypical?, a software application explicitly intended to support the board game design process. ?Prototypical? provides modelling, simulation and analysis features for prototyping and developing individual board game mechanics. Three examples demonstrate its current capabilities and the performance of the Monte-Carlo Tree Search artificial intelligence agent, while a user study involving five participants and the System Usability Scale survey identifies the need for user interface improvements.
OriginalspracheEnglisch
TitelEntertainment Computing – ICEC 2024
Untertitel23rd IFIP TC 14 International Conference, ICEC 2024, Manaus, Brazil, September 30 – October 3, 2024, Proceedings
ErscheinungsortCham
Herausgeber (Verlag)Springer
Seiten50-63
Seitenumfang14
ISBN (elektronisch)978-3-031-74353-5
ISBN (Print)978-3-031-74352-8
DOIs
PublikationsstatusVeröffentlicht - 1 Okt. 2024
VeranstaltungIFIP International Conference on Entertainment Computing (IFIP ICEC) 2024 - Manaus, Brasilien
Dauer: 30 Sept. 20243 Okt. 2024
https://icec2024.uea.edu.br/

Publikationsreihe

ReiheLecture Notes in Computer Science
ISSN0302-9743

Konferenz

KonferenzIFIP International Conference on Entertainment Computing (IFIP ICEC) 2024
Land/GebietBrasilien
OrtManaus
Zeitraum30/09/243/10/24
Internetadresse

ÖFOS 2012

  • 102007 Computeranimation

Zitationsweisen