Serious Game Design for and with Adolescents: Empirically based implications for purposeful games

Barbara Göbl (Korresp. Autor*in), Dayana Hristova, Suzana Jovicic, Helmut Hlavacs

Veröffentlichungen: Beitrag in BuchBeitrag in KonferenzbandPeer Reviewed

Abstract

Serious games have been successfully implemented in many fields in recent years. Along the way, the call for audience specific solutions rose within the game community. In the course of a project focusing on fostering social media literacy among adolescents, we have developed a design for a serious game tailored to this specific age group. We present the results of a survey conducted among Austrian youths ($$N=86$$) in which the participants reported on their gaming preferences and habits. The results are supplemented with data from participatory design workshops. Considering prospective players, their resources, play environments, and the game’s characteristic goal, we provide general directions for serious game design for adolescents and address ethical questions.

OriginalspracheEnglisch
TitelHCI in Games
UntertitelSecond International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings
Redakteure*innenXiaowen Fang
ErscheinungsortCham
Herausgeber (Verlag)Springer
Seiten398-410
Seitenumfang13
Band12211
Auflage1
ISBN (elektronisch)978-3-030-50164-8
ISBN (Print)978-3-030-50163-1
DOIs
PublikationsstatusVeröffentlicht - 2020

Publikationsreihe

ReiheLecture Notes in Computer Science
ISSN0302-9743

ÖFOS 2012

  • 102013 Human-Computer Interaction

Zitationsweisen