Abstract
This paper presents a derivation of freemium game players’ playing and paying motivations and demographic attributes by aggregating the results of 17 studies. For further characterization and a clear distinction from other gamer subgroups, this paper also contains an aggregation of playing motivations and demographic attributes of video game players in general, and of non-freemium game players. Our results suggest that socialization and competition are common motivations for playing a freemium game, and we derive enjoyment to be a particularly important playing motivation for freemium games. We further find that freemium game players who proceed to pay particularly name economic factors and applied, freemium game-specific mechanisms as motivations. Regarding demographics, while the studies which were analyzed to derive freemium gamers’ playing motivations have a dominance of female participants, the studies which were analyzed to derive freemium gamers’ paying motivations have mainly male participants. For analyses by both motivations and demographic attributes, we suggest a more differentiated picture including genre and platform considerations. For marketers and developers, we suggest a differentiation between markets, a mechanism transparency, and an emphasis on socialization in freemium games.
| Originalsprache | Englisch |
|---|---|
| Seiten (von - bis) | 201-217 |
| Fachzeitschrift | Journal of Data Intelligence |
| Jahrgang | 3 |
| Ausgabenummer | 2 |
| Publikationsstatus | Veröffentlicht - 2022 |
ÖFOS 2012
- 502050 Wirtschaftsinformatik
- 502019 Marketing
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