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Dive into the research topics where Daniel Martinek is active. These topic labels come from the works of this person. Together they form a unique fingerprint.
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Collaborations and top research areas from the last five years
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Digital game-based learning with “Internet Hero”: A game about the internet for children aged 9–12 years
Bauer, G., Martinek, D., Kriglstein, S., Wallner, G. & Wölfle, R., 2013, Context Matters!: Exploring and Reframing Games and Play in Context. Migutsch, K. (ed.). Wien: New Academic Press, p. 148-161 14 p. 12Publications: Contribution to book › Contribution to proceedings
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Prototypical - A Framework for Board Game Creation
Campisi, V., Hlavacs, H. (Corresponding author), Pazour, P. & Martinek, D., 2025, Entertainment Computing – ICEC 2024: 23rd IFIP TC 14 International Conference, ICEC 2024, Manaus, Brazil, September 30 – October 3, 2024, Proceedings. Figueroa, P., Di Iorio, A., Guzman del Rio, D., Cuevas Rodriguez, L. & Gonzalez Clua, E. W. (eds.). Cham: Springer, p. 50-63 14 p. (Lecture Notes in Computer Science).Publications: Contribution to book › Contribution to proceedings › Peer Reviewed
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Hands Up! Towards Machine Learning Based Virtual Reality Arm Generation
Martinek, D., Pazour, P. D., Mirk, D. & Hlavacs, H., 2024, 2024 IEEE Gaming, Entertainment, and Media Conference, GEM 2024. Institute of Electrical and Electronics Engineers Inc.Publications: Contribution to book › Contribution to proceedings › Peer Reviewed
Activities
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Future and Reality of Gaming, Vienna Games Conference, F.R.O.G. 2013
Martinek, D. (Participant)
27 Sept 2013 → 29 Sept 2013Activity: Academic events › Participation in ...