Adapting gameplay to eye movements – An exploration with Tetris

Katta Spiel, Sven Bertel, Fares Kayali

Publications: Contribution to bookContribution to proceedingsPeer Reviewed

Abstract

Gameplay experience is shaped by players’ expectations towards the game and how game features are presented to them. We created two modified versions of the classic TETRIS game: one that adapts game difficulty based on players’ performance and one that additionally adapts to players’ eye movements. An initial analysis of exploratory study results indicates that eye-movement-based adaptive difficulty in TETRIS might not affect player performance and that framing the use of adaptive difficulty might only have a limited influence on both players’ game experience and perceived competence.

Original languageEnglish
Title of host publicationCHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play
PublisherAssociation for Computing Machinery, Inc
Pages687-695
Number of pages9
ISBN (Electronic)9781450368711
DOIs
Publication statusPublished - 17 Oct 2019
Event6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019 - Barcelona, Spain
Duration: 22 Oct 201925 Oct 2019

Conference

Conference6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019
Country/TerritorySpain
CityBarcelona
Period22/10/1925/10/19

Austrian Fields of Science 2012

  • 102013 Human-computer interaction
  • 509014 Game research

Keywords

  • Adaptive Difficulty
  • Eye Movements
  • Framing
  • Player Experience

Cite this