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Are Aesthetics and Accessibility Conflicting Aspects in Serious Games Design?

  • Jannicke Baalsrud Hauge (Corresponding author)
  • , Erik van der Spek
  • , Barbara Göbl
  • , Ioana A. Stefan
  • , Heinrich Söbke

Publications: Contribution to bookContribution to proceedingsPeer Reviewed

Abstract

This paper introduces the wicked problems in educational game design related to designing games that are aesthetic and appealing to a wide and inhomogenous user group at one hand, and on the other hand take the needs of specific users, such as age, impairments, or social disadvantages, into account. We take a closer look at how elements like sounds and aesthetic design support the learning and the immersiveness of one type of users, while for others it reduces the game experience, and therefore often also the learning outcome. We outline what aspects play into game design and argue for the need to consider these aspects earlier in the design process. In line with the goal to outline accessible and aesthetic practices in the field of educational games, we further look into the reuse of artefacts, as well as repurposing of serious games as means to create games that fits a larger group of students/pupils. Therefore, efforts have been underway for a long time to increase the accessibility of games [20–23]. So far, there are overlays or simplifications that can be implemented for some impairments, but often the games then lose their attractiveness or fail to support the underlying learning goals.

Original languageEnglish
Title of host publicationEntertainment Computing – ICEC 2024
Subtitle of host publication23rd IFIP TC 14 International Conference, ICEC 2024, Manaus, Brazil, September 30 – October 3, 2024, Proceedings
EditorsPablo Figueroa, Angelo Di Iorio, Daniel Guzman del Rio, Esteban Walter Gonzalez Clua, Luis Cuevas Rodriguez
Place of PublicationCham
PublisherSpringer
Pages289-295
Number of pages7
ISBN (Electronic)978-3-031-74353-5
ISBN (Print)9783031743528
DOIs
Publication statusPublished - 2024

Publication series

SeriesLecture Notes in Computer Science
Volume15192
ISSN0302-9743

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Austrian Fields of Science 2012

  • 102013 Human-computer interaction
  • 503032 Teaching and learning research

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