Exploring the Design and Implementation of a Robotic-Coding Camp in Teacher Education

Publications: Contribution to conferencePaperPeer Reviewed

Abstract

This study focused on a bachelor- university-level course that aims to design and implement a robotic-coding camp to train pre-service teachers. Seventeen pre-service teachers participated in this study conducted in the Computational Empowerment Lab at the Center of Teacher Education at the University of Vienna. The researchers aimed to identify specific improvement strategies for in-service and pre-service teachers to enhance their pedagogical practices in designing a robotic-coding camp by promoting student critical thinking, computational thinking, and problem-solving competencies. Additionally, the study proposed to identify the relevant features of the camp's design and implementation that can promote practitioners' engagement and address the challenges they face. The course was offered during the summer semester of 2023. For the procedure of the study, pre-service teachers thought about a problem or situation using the phenomena-based learning method and explained the problem using mediating tools, including educational robots, 3D printers, laser-cutting, and creative Lego boxes, among others. At the end of the course, students developed their project, designed a prototype of a robotic-coding camp, and created digital stories as real-world basis problem statements for their project. Students' assignments and group work interactions, including forum discussions in Moodle, reflection papers, and hands-on activities, were used as data sources. Data collected and analyzed by qualitatively. Participatory action research was used as a research method. The results provide guidelines for how to design and implement robotic coding camps and digital stories for teachers who might want to implement a robotic camp in their future careers. In addition, the results suggest improvement strategies for designing robotic coding activities, including four action steps: (1) phenomenon-based problem statement, (2) visualizing the problem as a digital story, (3) finding a pattern in the problem and (4) creating the learning environment and coding. The most challenging part was the third step, in which participant had difficulty finding a pattern within the problem.

Original languageEnglish
DOIs
Publication statusPublished - Oct 2023
Event2023 IEEE Frontiers in Education Conference (FIE) - College Station, Texas, United States
Duration: 18 Oct 202321 Oct 2023
https://2023.fie-conference.org/

Conference

Conference2023 IEEE Frontiers in Education Conference (FIE)
Country/TerritoryUnited States
CityCollege Station, Texas
Period18/10/2321/10/23
Internet address

Austrian Fields of Science 2012

  • 503037 Teacher education
  • 503006 Educational research
  • 605007 Digital humanities

Keywords

  • action research
  • and computational thinking
  • digital storytelling
  • participatory design
  • robotic coding

Cite this