Abstract
Graphs and games on graphs are fundamental models for the analysis of reactive systems, in particular, for model-checking and the synthesis of reactive systems. The class of ω-regular languages provides a robust specification formalism for the desired properties of reactive systems. In the classical infinitary formulation of the liveness part of an ω-regular specification, a "good"event must happen eventually without any bound between the good events. A stronger notion of liveness is bounded liveness, which requires that good events happen within d transitions. Given a graph or a game graph with n vertices, m edges, and a bounded liveness objective, the previous best-known algorithmic bounds are as follows: (i) O(dm) for graphs, which in the worst-case is O(n3); and (ii) O(n2d2) for games on graphs. Our main contributions improve these long-standing algorithmic bounds. For graphs we present: (i) a randomized algorithm with one-sided error with running time O(n2.5 log n) for the bounded liveness objectives; and (ii) a deterministic linear-time algorithm for the complement of bounded liveness objectives. For games on graphs, we present an O(n2d) time algorithm for the bounded liveness objectives.
Original language | English |
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Title of host publication | 48th International Colloquium on Automata, Languages, and Programming, ICALP 2021 |
Editors | Nikhil Bansal, Emanuela Merelli, James Worrell |
ISBN (Electronic) | 9783959771955 |
DOIs | |
Publication status | Published - 1 Jul 2021 |
Event | 48th International Colloquium on Automata, Languages, and Programming (ICALP) - Online, United Kingdom Duration: 12 Jul 2021 → 16 Jul 2021 http://easyconferences.eu/icalp2021/ |
Conference
Conference | 48th International Colloquium on Automata, Languages, and Programming (ICALP) |
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Country/Territory | United Kingdom |
Period | 12/07/21 → 16/07/21 |
Internet address |
Austrian Fields of Science 2012
- 102031 Theoretical computer science
Keywords
- Büchi
- Game graphs
- Graphs