Abstract
A lot of work required for physiotherapy is done between the actual
therapy sessions. Patients receive instructions for exercises to be practiced on a
daily basis to regain mobility in their injured joints. These exercises are often
tedious and uncomfortable, hence motivation for daily repetition is sought-after.
Games may be an answer to this challenge, however, they need to be welldesigned as to not support incorrect execution of exercises and at the same time
be engaging enough to keep up long-term engagement. In this paper we discuss
guidelines for designing game mechanics aimed at increasing compliance in
physiotherapy and for encouraging physical activity for older adults
therapy sessions. Patients receive instructions for exercises to be practiced on a
daily basis to regain mobility in their injured joints. These exercises are often
tedious and uncomfortable, hence motivation for daily repetition is sought-after.
Games may be an answer to this challenge, however, they need to be welldesigned as to not support incorrect execution of exercises and at the same time
be engaging enough to keep up long-term engagement. In this paper we discuss
guidelines for designing game mechanics aimed at increasing compliance in
physiotherapy and for encouraging physical activity for older adults
| Original language | English |
|---|---|
| Pages (from-to) | 43-57 |
| Number of pages | 15 |
| Journal | Interaction Design and Architecture(s) |
| Issue number | 36 |
| DOIs | |
| Publication status | Published - 2018 |
| Externally published | Yes |
Austrian Fields of Science 2012
- 102013 Human-computer interaction
- 509014 Game research
Keywords
- Ageing
- Engagement
- Game design
- Game mechanics
- Older adults
- Physical activity
- Physiotherapy
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