Let's Play - Professional Views on Barriers and Potentials in Digital Gaming and E-Sports.

Barbara Göbl, Suzana Jovicic, Natalie Denk, Simone Kriglstein

Publications: Contribution to conferencePaperPeer Reviewed

Abstract

Digital games are playing an increasingly important role in today’s youth culture. Related phenomena, such as Let’s Plays and e-sports are consumed by numerous adolescents but are also becoming increasingly prominent as career choices. This paper presents the results of a group interview with experts in the field of digital gaming and embeds the findings in a project that aims to elaborate pedagogical potentials of these practices in a school context. Our participants provide insights into their careers and, based on their experiences, discuss possible barriers to Let’s Plays and streaming in the pedagogical field, but also elaborate on competencies that can be strengthened through the creative, self-determined creation of gameplay-based media.
Original languageEnglish
Pages314–319
Number of pages6
DOIs
Publication statusPublished - 2021
EventCHI PLAY 2021 -
Duration: 18 Oct 202121 Oct 2021

Conference

ConferenceCHI PLAY 2021
Period18/10/2121/10/21

Austrian Fields of Science 2012

  • 503032 Teaching and learning research

Keywords

  • E-Sports
  • Game-based Learning
  • ICT Competencies
  • Let's Play

Fingerprint

Dive into the research topics of 'Let's Play - Professional Views on Barriers and Potentials in Digital Gaming and E-Sports.'. Together they form a unique fingerprint.

Cite this