Abstract
Smartphone-based applications are increasingly being used to combat unhealthy habits resulting in obesity or reduced physical mobility. In turn, gamification has been identfied as a useful tool to motivate individuals towards behavioural change. However, both health professionals and game developers are currently working on island solutions addressing individual problems due to the lack of eficient frameworks enabling cooperation in this domain. This has resulted in a large number of mHealth apps, each using dfierent motivational techniques, metrics and health data. In this paper we propose a unfied user-centred framework which is capable of running third-party developer's apps within a sandbox. Using this approach, we can mitigate often voiced privacy and safety concerns and simultaneously tailor healthinterventions using content from developers as well as user preferences and environment in order to facilitate internalization of healthy lifestyles. Apart from this, we provide indications for operationalizing our conceptual framework in future work.
Original language | English |
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Title of host publication | 13th International Conference on Advances in Mobile Computing and Multimedia, MoMM 2015 - Proceedings |
Editors | Ismail Khalil, Matthias Steinbauer, Liming Chen, Gabriele Anderst-Kotsis |
Place of Publication | New York, NY |
Publisher | Association for Computing Machinery (ACM) |
Pages | 268-274 |
Number of pages | 7 |
ISBN (Electronic) | 978-1-4503-3493-8 |
DOIs | |
Publication status | Published - 11 Dec 2015 |
Event | The 13th International Conference on Advances in Mobile Computing and Multimedia - Brüssel, Belgium Duration: 11 Dec 2015 → 13 Dec 2015 |
Conference
Conference | The 13th International Conference on Advances in Mobile Computing and Multimedia |
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Country/Territory | Belgium |
City | Brüssel |
Period | 11/12/15 → 13/12/15 |
Austrian Fields of Science 2012
- 102014 Information design
Keywords
- eHealth
- Framework
- Gamification
- Health Intervention
- Individualisation
- mHealth