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Neuroimaging and behavioral evidence that violent video games exert no negative effect on human empathy for pain and emotional reactivity to violence

Publications: Contribution to journalArticlePeer Reviewed

Abstract

Influential accounts claim that violent video games (VVGs) decrease players' emotional empathy by desensitizing them to both virtual and real-life violence. However, scientific evidence for this claim is inconclusive and controversially debated. To assess the causal effect of VVGs on the behavioral and neural correlates of empathy and emotional reactivity to violence, we conducted a prospective experimental study using functional magnetic resonance imaging (fMRI). We recruited 89 male participants without prior VVG experience. Over the course of two weeks, participants played either a highly violent video game or a non-violent version of the same game. Before and after this period, participants completed an fMRI experiment with paradigms measuring their empathy for pain and emotional reactivity to violent images. Applying a Bayesian analysis approach throughout enabled us to find substantial evidence for the absence of an effect of VVGs on the behavioral and neural correlates of empathy. Moreover, participants in the VVG group were not desensitized to images of real-world violence. These results imply that short and controlled exposure to VVGs does not numb empathy nor the responses to real-world violence. We discuss the implications of our findings regarding the potential and limitations of experimental research on the causal effects of VVGs. While VVGs might not have a discernible effect on the investigated subpopulation within our carefully controlled experimental setting, our results cannot preclude that effects could be found in settings with higher ecological validity, in vulnerable subpopulations, or after more extensive VVG play.

Original languageEnglish
Number of pages39
JournaleLife
Volume12
DOIs
Publication statusPublished - 17 Nov 2023

Funding

This work was funded in part by the Vienna Science and Technology Fund (WWTF and a Knut and Alice Wallenberg Foundation (KAW 2014.0237) grant awarded to AO. We would like to This work was funded in part by the Vienna Science and Technology Fund (WWTF VRG13-007), a Hjärnfonden (FO2014-0189) grant and a Karolinska Institutet 2015 (2-70/2014-97) grant awarded to PP, and a Knut and Alice Wallenberg Foundation (KAW 2014.0237) grant awarded to AO. We would like to thank Sophia Shea, Leonie Brög, and Johannes Ayrle for assistance during data collection.

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 16 - Peace, Justice and Strong Institutions
    SDG 16 Peace, Justice and Strong Institutions

Austrian Fields of Science 2012

  • 501014 Neuropsychology
  • 102039 Neuroinformatics

Keywords

  • computational biology
  • desensitization
  • emotional reactivity
  • empathy
  • fMRI
  • human
  • neuroscience
  • systems biology
  • violent video games

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