Activities per year
Abstract
Attacks on IT systems are a rising threat against the confidentiality, integrity, and availability of critical information and infrastructures. At the same time, the complex interplay of attack techniques and possible countermeasures makes it difficult to appropriately plan, implement, and evaluate an organization's defense. More often than not, the worlds of technical threats and organizational controls remain disjunct. In this article, we introduce PenQuest, a meta model designed to present a complete view on information system attacks and their mitigation while providing a tool for both semantic data enrichment and security education. PenQuest simulates time-enabled attacker/defender behavior as part of a dynamic, imperfect information multi-player game that derives significant parts of its ruleset from established information security sources such as STIX, CAPEC, CVE/CWE and NIST SP 800-53. Attack patterns, vulnerabilities, and mitigating controls are mapped to counterpart strategies and concrete actions through practical, data-centric mechanisms. The gamified model considers and defines a wide range of actors, assets, and actions, thereby enabling the assessment of cyber risks while giving technical experts the opportunity to explore specific attack scenarios in the context of an abstracted IT infrastructure. We implemented PenQuest as a physical serious game prototype and successfully tested it in a higher education environment. Additional expert interviews helped evaluate the model's applicability to information security scenarios.
| Original language | English |
|---|---|
| Pages (from-to) | 19-61 |
| Number of pages | 43 |
| Journal | Journal of Computer Virology and Hacking Techniques |
| Volume | 16 |
| Issue number | 1 |
| DOIs | |
| Publication status | Published - 1 Mar 2020 |
| Externally published | Yes |
Austrian Fields of Science 2012
- 102016 IT security
Keywords
- Attack patterns
- Awareness
- Controls
- Education
- GAMIFICATION
- Game theory
- Intrusion detection
- Malware
- STRATEGIES
- Security model
- Serious game
Fingerprint
Dive into the research topics of 'PenQuest: a gamified attacker/defender meta model for cyber security assessment and education'. Together they form a unique fingerprint.Activities
- 3 Talk or oral contribution
-
Talk an der Uni Luxemburg: „PenQuest: An adversarial cyber security game for education and threat assessment“
Luh, R. (Speaker)
20 Jul 2021Activity: Talks and presentations › Talk or oral contribution › Science to Science
-
Think Tank Webinar, OCG Arbeitskreis IT-Sicherheit: „PenQuest: Ein IT-Security Lehrspiel zur Optimierung von Abwehrmaßnahmen“
Luh, R. (Speaker)
7 Jun 2021Activity: Talks and presentations › Talk or oral contribution › Science to Public
-
Dialog zu PenQuest, eingeladenes Seminar am MIT „PenQuest: An adversarial cyber security game for education and threat assessment“
Luh, R. (Speaker)
13 May 2021Activity: Talks and presentations › Talk or oral contribution › Science to Public
Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver