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PenQuest Reloaded: A Digital Cyber Defense Game for Technical Education

  • Robert Luh
  • , Sebastian Eresheim
  • , Stefanie Großbacher
  • , Thomas Petelin
  • , Florian Mayr
  • , Paul Tavolato
  • , Sebastian Schrittwieser

Publications: Contribution to bookContribution to proceedingsPeer Reviewed

Abstract

Today’s IT and OT infrastructure is threatened by a plethora of cyber-attacks conducted by actors with different motivations and means. Furthermore, the complexity of these exposed systems as well as the adversaries’ sophisticated technical arsenal makes it increasingly difficult to plan and implement an organization’s defense. Understanding the link between specific attacks and effective mitigating measures is particularly challenging – as is understanding the underlying information security concepts. To support the training of current, and more importantly, nascent security engineers, we propose PenQuest, a digital attack and defense game where an attacker attempts to compromise an abstracted IT infrastructure and the defender works to prevent or mitigate the threat. The game is based on MITRE ATT&CK, D3FEND, and the NIST SP 800-53 security standard and incorporates a multitude of concepts such as cyber kill chains, attack vectors, network segmentation, and more. PenQuest is built to support security education and risk assessment and was evaluated with a class of engineering students as well as independent security experts. Initial results show a significant increase in knowledge retention and attest to the game’s feasibility for educational use.
Original languageEnglish
Title of host publicationProceedings of the 2022 IEEE Global Engineering Education Conference, EDUCON 2022
EditorsMohammed Jemni, Ilhem Kallel, Abdeljalil Akkari
Place of PublicationPiscataway, NJ
PublisherIEEE
Pages906-914
Number of pages9
ISBN (Electronic)978-1-6654-4434-7
ISBN (Print)978-1-6654-4435-4
DOIs
Publication statusPublished - 1 Mar 2022

Publication series

SeriesIEEE Global Engineering Education Conference, EDUCON
ISSN2165-9559

Austrian Fields of Science 2012

  • 102013 Human-computer interaction
  • 102016 IT security

Keywords

  • awareness
  • cyber-attack
  • gamification
  • security

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