TY - GEN
T1 - PenQuest Reloaded: A Digital Cyber Defense Game for Technical Education
AU - Luh, Robert
AU - Eresheim, Sebastian
AU - Großbacher, Stefanie
AU - Petelin, Thomas
AU - Mayr, Florian
AU - Tavolato, Paul
AU - Schrittwieser, Sebastian
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022/3/1
Y1 - 2022/3/1
N2 - Today’s IT and OT infrastructure is threatened by a plethora of cyber-attacks conducted by actors with different motivations and means. Furthermore, the complexity of these exposed systems as well as the adversaries’ sophisticated technical arsenal makes it increasingly difficult to plan and implement an organization’s defense. Understanding the link between specific attacks and effective mitigating measures is particularly challenging – as is understanding the underlying information security concepts. To support the training of current, and more importantly, nascent security engineers, we propose PenQuest, a digital attack and defense game where an attacker attempts to compromise an abstracted IT infrastructure and the defender works to prevent or mitigate the threat. The game is based on MITRE ATT&CK, D3FEND, and the NIST SP 800-53 security standard and incorporates a multitude of concepts such as cyber kill chains, attack vectors, network segmentation, and more. PenQuest is built to support security education and risk assessment and was evaluated with a class of engineering students as well as independent security experts. Initial results show a significant increase in knowledge retention and attest to the game’s feasibility for educational use.
AB - Today’s IT and OT infrastructure is threatened by a plethora of cyber-attacks conducted by actors with different motivations and means. Furthermore, the complexity of these exposed systems as well as the adversaries’ sophisticated technical arsenal makes it increasingly difficult to plan and implement an organization’s defense. Understanding the link between specific attacks and effective mitigating measures is particularly challenging – as is understanding the underlying information security concepts. To support the training of current, and more importantly, nascent security engineers, we propose PenQuest, a digital attack and defense game where an attacker attempts to compromise an abstracted IT infrastructure and the defender works to prevent or mitigate the threat. The game is based on MITRE ATT&CK, D3FEND, and the NIST SP 800-53 security standard and incorporates a multitude of concepts such as cyber kill chains, attack vectors, network segmentation, and more. PenQuest is built to support security education and risk assessment and was evaluated with a class of engineering students as well as independent security experts. Initial results show a significant increase in knowledge retention and attest to the game’s feasibility for educational use.
KW - awareness
KW - cyber-attack
KW - gamification
KW - security
UR - https://www.scopus.com/pages/publications/85130432610
U2 - 10.1109/EDUCON52537.2022.9766700
DO - 10.1109/EDUCON52537.2022.9766700
M3 - Contribution to proceedings
SN - 978-1-6654-4435-4
T3 - IEEE Global Engineering Education Conference, EDUCON
SP - 906
EP - 914
BT - Proceedings of the 2022 IEEE Global Engineering Education Conference, EDUCON 2022
A2 - Jemni, Mohammed
A2 - Kallel, Ilhem
A2 - Akkari, Abdeljalil
PB - IEEE
CY - Piscataway, NJ
ER -