Abstract
This paper introduces the concept of sustainable serious games and discusses selected issues regarding sustainability with respect to the serious game life cycle. We take a closer look at game aging and maintenance, particularly in the context of educational serious games. We outline what aspects play into game aging and argue for the need to consider these aspects earlier in the design process. In line with the goal to outline sustainable practices in the field of serious games, we further look into the reuse of artefacts, as well as repurposing of serious games as means to create long-term value.
| Original language | English |
|---|---|
| Title of host publication | Entertainment Computing - ICEC 2023 |
| Editors | Paolo Ciancarini, Angelo Di Iorio, Helmut Hlavacs, Francesco Poggi |
| Publisher | Springer |
| Pages | 389-396 |
| Number of pages | 8 |
| ISBN (Print) | 9789819982479 |
| DOIs | |
| Publication status | Published - 2023 |
Austrian Fields of Science 2012
- 509014 Game research
- 102022 Software development
Keywords
- Game Aging
- Game Component Reuse
- Game Maintenance
- Game Repurposing
- Serious Games
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