Using Game Design to Teach Informatics and Society Topics in Secondary Schools

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This article discusses the use of game design as a method for interdisciplinary project-based teaching in secondary school education to convey informatics and society topics, which encompass the larger social context of computing. There is a lot of knowledge about learning games but little background on using game design as a method for project-based teaching of social issues in informatics. We present the results of an analysis of student-created games and an evaluation of a student-authored database on learning contents found in commercial off-the-shelf games. We further contextualise these findings using a group discussion with teachers. The results underline the effectiveness of project-based teaching to raise awareness for informatics and society topics. We further outline informatics and society topics that are particularly interesting to students, genre preferences, and potentially engaging game mechanics stemming from our analyses.

Original languageEnglish
Article number77
Number of pages13
JournalMultimodal Technologies Interaction
Issue number4
Publication statusPublished - 2018

Austrian Fields of Science 2012

  • 102013 Human-computer interaction
  • 508012 Media impact studies
  • 509014 Game research
  • 503008 E-learning


  • Cybersecurity
  • Game design
  • Game-based learning
  • Informatics and society
  • Project-based teaching

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